How to play Slitherlink

Draw one closed loop along the dotted lines of the board.

  • The loop runs between the dots, horizontally and vertically, and never crosses or touches itself.
  • A number tells how many of the four sides of its cell are part of the loop.
  • Cells without a number can have any count, from 0 to 3.
  • There is exactly one loop that follows every number.
03223223
A puzzle
03223223
Its solution

Tap an edge to draw a line, tap it again to cross it out, and once more to clear it. Drag along the edges to draw several at once. Crosses mark edges you know aren't part of the loop, which makes the rest easier to see. Numbers fade once they have all their lines, and turn red when they have too many.

New Game

5x5
Easy

Settings

Zoom

Draw one loop along the edges between the dots so every number has that many sides on the loop. Tap or drag an edge to draw a line, tap again to cross it out. With the keyboard, the arrow keys or WASD move a cursor between the dots, Shift with a direction draws or erases a line, Control or Command with an arrow crosses an edge out, and H shows a hint.

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Slitherlink Rules, Loop Strategy, and How to Play Online

Slitherlink is a logic puzzle about drawing a single fence. The board is a grid of dots, and some of the squares between them hold a number from 0 to 3. Your job is to connect the dots into one closed loop so that every number tells exactly how many of its four sides the loop uses. A 0 is never touched, a 3 is wrapped on three sides, and an empty square can be anything.

Every board has exactly one solution, checked by a solver, so you never need to guess: the numbers always contain enough information to find the loop. Play Slitherlink online for free on 5x5, 7x7 and 10x10 boards in easy, medium and hard puzzles, with a new daily puzzle, hints, undo and redo, and saved progress. This page explains the rules, the controls, and the patterns that solve most boards.

How to Play Slitherlink

Choose a board size and a difficulty. Tap the space between two neighboring dots to draw a line there. Tap the same edge again to cross it out, a note that says "the loop doesn't go here", and once more to clear it. Drag along the edges to draw or cross several in one gesture.

  • One loop: all the lines must join into a single closed loop with no loose ends.
  • No crossings or branches: exactly two lines meet at a dot on the loop, and none at the dots it skips. The loop never crosses or touches itself.
  • Numbers count sides: a number is how many sides of its square are part of the loop. Squares without a number have no limit.

Numbers fade once they have all their lines and turn red when they have too many, and a red dot shows where three or four lines meet. The puzzle is solved as soon as your lines form the loop; crosses are only notes and don't need to be complete.

On a keyboard, the arrow keys or WASD move a cursor between the dots. Hold Shift with a direction to draw a line (or erase it) and move along it, and hold Ctrl (Cmd on a Mac) with an arrow to cross the edge out. Press H for a hint, Shift+Backspace to clear all crosses, and Ctrl+Z or Ctrl+Shift+Z to undo and redo.

On big boards, pinch or use the zoom buttons to get closer, and drag outside the board to move it around. The center button, or C, brings the whole board back into view.

Slitherlink Strategy for Beginners

The fastest way into a puzzle is to cross out everything you can rule out, then look for dots that only have one way left to go.

  • Start with the zeros: cross out all four sides of every 0. Those crosses often force lines on the squares next to them.
  • Two lines per dot: a dot with one line and only one open edge must continue through it. A dot with two lines crosses out its other edges, and a dot with three crosses can't be on the loop at all.
  • A 3 in a corner: the two sides along the board's edge are always part of the loop, because the loop can't turn around the corner dot from outside the board.
  • A 1 in a corner: the two outer sides are always crossed out. The loop can't touch the corner dot with just one of them.
  • Adjacent 3s: two 3s side by side always share the edge between them and have lines on their outer sides, parallel to it.
  • Diagonal 3s: two 3s touching at a corner always have lines on their far corners, the two sides of each that point away from the other.

Advanced Slitherlink Techniques

Medium and hard puzzles have fewer numbers, so the local patterns run out sooner. These ideas carry you through.

  • Don't close the loop early: if one edge would join the two ends of the same line into a small loop while other lines still exist, cross it out.
  • Inside and outside: the loop splits the board into an inside and an outside. Two squares on either side of a line are on opposite sides; two squares on either side of a cross are on the same side. Squares beyond the border are always outside. Following these chains tells you whether a far-away edge must be a line.
  • Counting with sides: a 3 is inside or outside while three of its four neighbors are on the other side, and a 1 shares a side with three of its neighbors. When two neighbors are known to be on the same side as each other, their edges to the number match: both lines or both crosses.
  • Try an edge: on hard boards, imagine an edge as a line and follow the forced moves. If they lead to a contradiction, such as a number with too many lines or a dot with three, the edge must be crossed out.

Difficulty Levels

Easy puzzles fall to the counting rules alone: numbers, two lines per dot and no early loops. Medium puzzles also need inside and outside reasoning to pass information across the board. Hard puzzles have the fewest numbers and need you to test an edge and see where it leads. Bigger boards add length rather than new rules, so 10x10 hard is the longest challenge.

Common Mistakes

  • Drawing a line before checking both of its dots: a dot can never have three lines.
  • Forgetting that empty squares can have any number of lines, including 0 or 3.
  • Closing a small loop that leaves numbers unsatisfied elsewhere on the board.
  • Skipping crosses. Marking the edges that are ruled out is what reveals the forced ones.

History of Slitherlink

Slitherlink first appeared in 1989 in the Japanese puzzle magazine Puzzle Communication Nikoli, the same publisher that popularized Sudoku. Its name plays on "slither" and "link", for the loop that winds around the board. It has also been published as Fences, Takegaki and Loop the Loop, and it is now a classic of the pencil-and-paper logic puzzle family, alongside Hashi, Hitori and Nurikabe.

Slitherlink FAQ

What are the rules of Slitherlink?

Connect the dots into one closed loop that never crosses or branches, so that every number equals how many sides of its square the loop uses.

What does a 0 mean in Slitherlink?

None of the square's four sides are part of the loop, so you can cross them all out.

Is there always only one solution?

Yes. Every board on Lofi and Games is checked by a solver and has exactly one loop that follows the numbers.

Do I have to cross out every edge?

No. Crosses are notes that help you think. The puzzle is solved as soon as your lines make the loop.

Which board should I start with?

Start with easy 5x5 to learn the zero, corner and 3 patterns, then move on to 7x7 and the medium puzzles.

Ready to draw? Cross out the zeros, trace the corners, and follow the dots that only have one way to go. One forced edge leads to the next, until a single loop closes around the board.

Sound Effects Credits

The sound effects used on the game come from multiple parties. The credits and respective licenses are listed below:

  • "Gamey game Sounds » Videogame Menu Select" by Fupicat used under CC0 1.0 / Changed gain from original
  • "magic_game_win_success.wav" by MLaudio used under CC0 1.0 / Changed gain from original
  • "Vibraphone Chord" by jack_urbanski used under CC0 1.0 / Cropped and changed gain from original
  • "Swoosh » swoosh-2.mp3" by lesaucisson used under CC0 1.0 / Changed gain from original
  • "blip-plock-pop" by onikage22 used under CC0 1.0 / Cropped and changed gain from original
  • "Switches » Light Switch.wav" by FractalStudios used under CC0 1.0 / Changed gain and cropped from original

Disclaimer

This game is a property of Lofi and Games. All code and assets are protected and must not be redistributed or used without prior permission.

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